PLAY Project News |
Event-driven interaction in large service systems |
Frédérick Bénaben from PLAY is co-chair for the track:
Collaborative Platforms for Sustainable Logistics and Transportation
at IEEE DEST conference this year.
Abstract:
Across application domains, organizations and enterprises (such as Small-Medium Enterprises) gain their strengths from flexible market orientation, agile value chains and cluster-based innovation capacity. The changing global (business) environment challenges all organizations to aim for agility and performance-driven management through process-focused thinking. These challenges reach far beyond the business world, affecting for example the formation and coordination of emergency teams in case of environmental disasters.
[…]
We are looking for papers that address medium-scale/large-scale and medium-term/long-term challenges for collaboration in the domain of logistics, including risk-management scenarios (e.g. after the occurrence of an environmental disaster), and that indicate/demonstrate potential solutions.
We are presenting a tutorial at DEBS 2013 conference on:
Personal Big Data Management in Cyber-physical Systems
Abstract:
Cyber-physical systems (CPS) represent engineered systems where functionalities and salient characteristics emerge from the networked interaction of computational and physical components. Example CPSs include automobiles, aircraft, air traffic control, power grids, oil refineries, medical devices, patient monitoring, and smart structures. One of the main challenges for these systems is the real-time processing of various signals coming from different sensor-based subsystems.
In this tutorial we 1) present how these challenges, mainly related to the Internet of Things and Big Data processing, can be interpreted in the context of the Event Processing Grand Challenge, a roadmap for the EP community established at Event Processing Dagstuhl Seminar 2010, 2) elaborate on current efforts in developing an event-driven platform that supports the above mentioned requirements and 3) present examples from three real-life scenarios (remote patient monitoring, adaptive augmented reality museum experience, and collaborative software development).
We are organizing a Special Session at PRO-VE’13 conference this year titled:
Event-Driven Collaborative Network
Abstract:
Supervision of events, emitted by connected devices (of any type), may be used to support lifecycle of collaborative networks (CN). This workshop will try to focus on the links between events, objects and CN: how Internet of Things (IoT) could facilitate collaboration thanks to events. Event gathering is a way to (i) detect opportunity or necessity of collaboration (between individuals and/or organisations), (ii) collect relevant knowledge to define the way collaborative networks should behave, (iii) perform monitoring, orchestration or choreography of collaborative behaviours and (iv) ensure efficient feedback while dismantling collaborative networks.
Many technical and scientific issues are associated with this subject: publish / subscribe and distribution of events, semantic treatment of events, scalability and big data, social and trust, governance and choreography, etc.
Articles submitted to this workshop should present event-based environments. Articles should focus on one (or several) of these stages of CN lifecycle and should also consider some of the technical or scientific issues presented above. Concrete use-cases should also be considered as far as they provide concrete vision of the usefulness of such environments.
Internship position at INRIA Sophia Antipolis (France) EPIs OPALE and OASIS Funded by EIT KIC ICT Labs:
“Intelligent adaptive transport systems”
Internship Description:
OPALE specific part:
Macroscopic traffic flow models allow describing the spatio-temporal evolution of traffic density. Their sound mathematical structure consisting of partial differential equations of hyperbolic type and the related efficient numerical schemes enable fast computations to monitor traffic evolution. The selected candidate will apply these models to detect and/or predict problematic situations and offer (almost) real time solutions. The numerical schemes are programmed in Matlab and on the C++ platform Num3sis (see http://num3sis.inria.fr/), and could, if necessary for the aim of this internship, be re-programmed in Java. The goal of the internship is not primarily to design, program, such equations, as some numerical codes already exist. However, given the competencies of the selected candidate, it can be envisioned to also contribute in designing and programming new numerical codes.
OASIS specific part:
Input data injected within such predictive numerical computations and the resulting output will be taken and provided as events. Indeed the main goal of the internship will be to succeed to connect the numerical computations with a sophisticated platform, named PLAY.
PLAY platform has been designed by the EU funded STREP project PLAY (see http://play-project.eu). Its role is to collect events, semantically described using web-semantic standards (e.g. the RDF format), reason upon these events by combining them thanks to a Complex Event Processing (CEP) engine, thus producing new (complex) events. The new events have also to be described in RDF. Events can be delivered to interested third-party, which are usually services, which have subscribed to such events (topic and content-based subscriptions). Thus third-party end services get the possibility to react, adapt to some relevant events describing some specific situation that have been detected by PLAY.
Internship work:
The original aspect of the subject is to combine a relevant traffic evolution model with a platform (PLAY) for events processing capable to gather and generate events about a specific situation happening in the context of transportation, more precisely in the context of multi-modality transportation (i.e. mix of public transportation, pedestrian, car, bicycle, etc) . These events will not only be generated through the specific transportation-related complex event processing rules (deployed at the CEP level, e.g. to suggest the most suited transportation mode at a given point in the journey), but will also result from on-demand calculations of the numerical schemes which will enrich the overall traffic management with the detection or even prediction of problematic traffic situations (yet in a single transportation mode).
More details:
Christophe Hamerling from PLAY presented at OW2 Con this year.
Slildes:
The PLAY project has been accepted at OW2:
We were at the Internet of Services: FP7 Projects Collaboration meeting on 16-17 October 2012 in Brussels.
Slides from our working group are here:
Gregoris Mentzas from PLAY is co-chairing the 1st International Workshop on Socially Intelligent Computing (SINCOM 2012), part of the OnTheMove OTM Federated Conferences and Workshops 2012 (OTM’12) held in Rome, Italy, 13 - 14 September 2012.
From the CfP:
The International Workshop on Socially Intelligent Computing (SINCOM) provides a forum on the study, design, development and evaluation of the emergent intelligence that human-computer systems demonstrate. Socially intelligent computational systems bring together people and computers, support the creation of radically new forms of collaboration, communication and intelligence and allow the generation of new, emergent behaviors. Socially Intelligent Computing research is closely related to two other areas of research: “social computing”, i.e. the design and use of information and communication technologies that consider social context; and to the field of “collective intelligence”, i.e. systems that facilitate the collective behavior of groups of individual actors – people, computational agents, and organizations – and exhibit intelligent characteristics such as perception, learning, judgment, or problem solving.
Meet us at the 6th ACM International Conference on Distributed Event-Based Systems in Berlin on July 16-20, 2012.
Project PLAY will take part in:
If you would like to meet us please join us for one of the events or contact us!
Gregoris Mentzas from PLAY is chair of the upcoming workshop TSEbIS (“Towards the Social Event-based Internet of Services”) about leveraging Social Networking, Linked Data and the Real-time Web for the Future Internet.
TSEbIS is tentatively scheduled for Wednesday 20.06.2012 (see the conference programme) located at the ICE-Conference 2012 in Munich. The workshop is organised jointly with the two other FP7 projects SocIoS and Omelette.Description: